Continuity, focus, perspective: new logo for Goodgame Studios

As you’ve already read in many of our blog posts, this year we’ve kicked off and implemented lots of structural changes at Goodgame Studios! A key element of this are our new studios, which will develop many innovative games in the future. And now we bring you the next big news! We’ve spent the last two months developing a new logo for Goodgame Studios, which helps us present the company’s development visible externally! Read more

Excellent networking at the QX leadership conference

“What do I want to achieve during my lifetime?” This was one of the key questions asked at the 8th Leadership Conference held at our campus last weekend under the initiative of QX Quarterly Crossing. With this conference, the global excellence network offers both young professionals with high potential as well as long-standing experts an outstanding forum for exchanging experiences. Goodgame Studios has been working with QX for many years and has already held several smaller networking events on the campus. The conference was our first major joint event with QX, and we were very happy to play host. Read more

Sun, fun and swing golf!

Over the last few months, several of our departments have merged together as part of our mission to develop even better games at an even faster pace. Two of those departments were marketing and conversion, responsible for ensuring the popularity of our games all over the world. To help all the Goodgamers from these two fields get to know each other better, they attended their first ever joint team event, Swing Golf, a simplified and even more entertaining form of golf. Read more

Team Goodgame likes a vibrant mix

“What do we actually have in common with a basketball team?” asked  Ina, our Head of HR, during her talk  about German Diversity Day, which we took  part in for the first time this year. She quickly got the answer from the audience: In a basketball team there are many different types of players – some are tall and strong, some smaller and faster. Everyone has their individual strengths, and together they lead the team to victory. Having such a vibrant mix is what makes our team at Goodgame Studios so successful. We now have more than 400 international colleagues from more than 60 nations, as well as many social and interest groups, including a very active LGBTTIQ group by the name of “Gaymer and Friends”. To celebrate this diversity, Goodgame Studios dedicated a whole week to the topic, including a program of events and opportunities to participate. Read more

Design workshops with international star Trent Kaniuga at Goodgame Studios

As some of you may already know, we are currently working on our first core game, and we’re giving our colleagues plenty of opportunities to develop their skills! Not only will this quench their thirst for knowledge, but it will also allow us to create the best possible product for our players. We were lucky enough to welcome an extraordinarily talented artist to give a series of workshops in our company: Trent Kaniuga is a concept and environment artist for world-renowned computer games. He has worked on titles such as World of Warcraft and Diablo 3. Trent began drawing at the age of 14, and at the age of 16 he released his first successful comic, “Creed”. He gave us all the inside info and some insight into the design processes of a AAA studio. Read more