Talking A Good Game (gamesindustry.biz, 01/06/2012)

At the beginning of 2009, Goodgame Studios had 10 employees and was about to start developing its first game. Today, it is one of the fastest growing companies in Germany’s crowded free-to-play development scene, with more than 54 million registered users across a portfolio of 9 browser-based social games.

When I visited the company’s Hamburg office recently, co-founders Kai and Christian Wawrzinek – both doctors, the former in law, the latter in dentistry – were preparing to welcome a crop of new employees that would send Goodgame’s headcount past 160. I’m told that, by the end of next year, that number will reach 250.

In this exclusive interview, Kai and Christian Wawrzinek discuss their unconventional route to game development, the decision to develop social games outside of Facebook, the value of recruiting from outside the games industry, and why start-ups need to focus their efforts to achieve success.

Continue (in Englisch): gamesindustry_12.01.06.pdf

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