Hackathon

24 hours of concentration and codes – the Hackathon in Hamburg

The Hackathon in Hamburg took place recently with the motto “For a better working life”, and several Goodgamers were there to test their programming skills. At such events, participants have 24 hours to work on a project together. The aim is to produce demonstrable results before the time runs out, and ideally a finished and functioning product.

In Hamburg, the 80 participants, of whom more than half were women, sat together in small groups to discuss their projects and work together on their tasks. Some opted to work on beanbags or benches in the open air – the atmosphere was relaxed and casual. The Hackathon started early on Saturday and hacking continued until Sunday afternoon. Goodgame Studios were supporting the event, and we were there running a smoothie bar where participants could pick up a free dose of vitamins.
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Mental strength for our management staff

Personnel development is very important to us, and we regularly organize internal training events.

Training our management staff is especially important to our success, and to kick off a new series of talks, we recently welcomed Olaf Kortmann to Goodgame Studios. He shared tips with around 80 curious Goodgamers in his talk “Delivering top-quality results and staying mentally strong as a manager”. Many of our employees take on management roles early on in their careers, some for small teams and others for entire departments. Regardless of how much prior experience each person had, everyone took something useful away from the talk.
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Ilmenau

Goodgame Studios welcomes the Ilmenau University of Technology

We recently invited over 50 students from various faculties of the Ilmenau University of Technology to visit us at our offices and get to know Goodgame Studios as a potential employer. First of all the group was given a tour of our offices, the usability lab, and our green, open premises with our swimming pool. This gave them an idea of the great working conditions and technical facilities at our offices. Afterwards, our CTO Stefan gave a presentation introducing Goodgame Studios in more detail, followed by three employees who gave insights into their daily work. Thomas talked about the job of the marketing team, Katharina gave an overview of the conversion department, and Sören explained which skills are important as a project manager. Students about to finish their degrees are bound to have questions about entering professional life, and after the presentations our colleagues from the HR department were on hand to answer these and give tips about applications.
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Artnight

The Art of Social Games – GGS Art Night 2.0

What makes a game really good? Storyline, gameflow and sound are certainly all important. However, the first thing we notice is a game’s graphics. Goodgame Studios attach great importance to outstanding visuals, high quality design and creativity. Our constantly growing art department is responsible for satisfying these requirements. But as many creative types don’t necessarily have the gaming industry at the forefront of their thoughts, we decided it was time for Goodgame Studios to organize a second Art Night, this time as part of the Social Media Week. Over 100 curious graphic artists and designers, as well as others aspiring to art careers, gathered in the event room at the MHMK Hamburg.

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Ladiesnight

The Gaming Industry: Female Perspectives

It’s no secret: we want more employees. Above all, we would like to see more female Goodgamers. Some women cannot imagine working in the gaming industry (yet), which is why, on February 20th, it was time for the second Goodgame Studios Ladies’ Night. As part of the annual Social Media Week, we again put on an information evening especially for women, at the Handelskammer Hamburg. Bettina, an e-business expert at the Chamber of Commerce, opened the evening. Two female employees gave insights into their daily working life. Alina, project manager, acts as a key communication link between a number of departments and coordinates ten (predominantly male) colleagues. As a senior server developer, Claire is a bit of a rare specimen in the java team, and she hopes that more and more women will have the confidence to study computer science. She can assure them that it’s really not boring at all.

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