
Goodgame Studios Press Section
Press Room
Service for media professionals
In the press section, you can access company news and background information about Goodgame Studios. Please send all press inquiries to pr@goodgamestudios.com. Customer inquiries can only be handled via https://support.goodgamestudios.com.
Latest press releases
Founders of Goodgame Studios will leave operational positions
Hamburg,
Dr. Kai Wawrzinek and Dr. Christian Wawrzinek, founders of Goodgame Studios, will leave their current positions as CEO and CSO at Goodgame by the end of February 2019, to focus on their roles as shareholders of Stillfront. […]
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Goodgame to aid reforestation with latest Big Farm update
Hamburg,
Goodgame Studios continues to see growing success with their mobile game BIG FARM: Mobile Harvest. To celebrate this success with the BIG FARM community, today BIG FARM: Mobile Harvest will launch their ‘Big Farm Forest’ Charity event, where players can collect tree saplings on their farm while doing their daily farm quests and tasks. […]
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Goodgame Studios extends ‘BIG’ product segment with new title BIG COMPANY: Skytopia
Hamburg,
Goodgame Studios is proud to announce the launch of BIG COMPANY: Skytopia, the first title launched under Goodgame’s new BIG COMPANY brand. The brand extends Goodgame’s ‘BIG’ segment of products which so far includes BIG FARM and BIG FARM: Mobile Harvest. […]
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Press material

Media Coverage
Venturebeat
Goodgame Studios quietly becomes one of Germany’s biggest game companies
30 March 2015
In only five years Goodgame Studios has become one of Germany’s biggest game companies with more than €202 million in revenues.
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Develop
Extraordinary game companies: Goodgame Studios
02 January 2015
Develop’s Nick Gibson examines the data-driven strategy that led to Goodgame Studios’ extraordinary success.
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infoq
Large Scale Event Tracking with RabbitMQ
13 August 2014
Goodgame Studio’s Dr. Claire Fautsch explains the tracking architecture used to analyze the vast amount of user data, enabling us to continuously improve the experience of our games.
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