2 Million players after three weeks: Goodgame’s most successful game launch ever
Goodgame Studios proudly announces that the recent release of the mobile version of browser hit, ‘Big Farm’, has been the best game launch the company has ever experienced. Even though it has only been available globally for three weeks, 2 million players have already installed ‘Big Farm: Mobile Harvest’ on their phone. And even more importantly, people are really enjoying the gaming experience. “In terms of both play and pay activity, these are the highest numbers we’ve ever seen from a game in our entire history.” says Kai Wawrzinek, founder and CEO of Goodgame Studios.
Instantly loved by players worldwide
After only three weeks, millions of players from 234 countries joined the game to build and manage their own farm and team up in cooperatives to help each other as best as they can. Since ‘Big Farm: Mobile Harvest’ has lots of cooperative features, thus a big and vibrant community is a key to success. “We are very happy to see that so many players have fallen in love with the game already. The team will regularly add more content to the game to provide our farmers with exciting events and tasks,” said Head of Studio Simon Andrews, whose team is responsible for ‘Big Farm: Mobile Harvest’.
Eagerly awaited success after a hard time
The successful launch of ‘Big Farm: Mobile Harvest’ is a very important milestone for Goodgame, following many failed launches in the recent years. The new company strategy established at the beginning of the year is already coming to fruition. “After having managed to stabilize our live game revenues, ‘Big Farm: Mobile Harvest’ now offers a high chance of solid growth again.” says Kai Wawrzinek, CEO and founder of the company. “I’m especially delighted for our employees, who have all worked hard to achieve this milestone. They deserve the success and I want to thank everybody who stayed with us to contribute to this great turnaround.”
Next big launch early 2018
There’s not much time to celebrate. The next new title, ‘Empire: Millennium Wars’, is expected to go live as soon as early 2018, and in terms of complex features, it will be even larger than ‘Big Farm: Mobile Harvest’. “There’s still a lot to do, but the team is on track to meet the timeline.” says Head of Studio, Simon Andrews. “With the tailwind from this year’s turnaround, I see plenty of chance for us to bring another successful game onto the market.”